Saturday, March 19, 2011

My favourite Hero:The Beast-Blade Master

Though their numbers are few, the seasoned Blademasters represent an elite fighting force within the Horde. These skilled swordsmen were once part of the ill-fated Burning Blade Clan which consumed itself in the throes of Demonic corruption. With their Clan scattered and broken, the proud Blademasters swore a grim oath to free themselves and their brethren from Demonic control once and for all. Under Thrall's command, the Blademasters have once again joined the Horde and serve as the young Warchief's personal honor guard. 


Information:

The Blademaster is a favorite Hero of many Orc commanders. The Blademaster is one of the most powerful melee Heroes when combined with Mirror Image and Critical Strike. Blademasters can quickly destroy enemy units and buildings when they are powered up with items and levels. The Blademaster's greatest advantage is Mirror Image, which confuses the enemy and focuses their attention on fake copies of the Blademaster. Critical Strike allows the Blademaster to do very high damage attacks. Wind Walk can allow the Blademaster to go invisible and run away when he's about to die or sneak into enemy towns. The Blademaster's Bladestorm ultimate ability can do serious damage.
There are many point spending strategies with the Blademaster. Typically players first place points in Mirror Image and then place points in Critical Strike. But other players who wish to Hero rush or do hit and run attacks in the enemy towns or against Creeps sometimes place their first point in Wind Walk then follow in Critical Strike.
Buy up items at the Goblin Merchant and Marketplace to further enhance the Blademaster's power.

Wind Walk
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage.
LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
120 sec.5 sec.75N/APersonalSelfInvisible, +10% movement speed, 40 bonus damage1
235 sec.5 sec.75N/APersonalSelfInvisible, +40% movement speed, 70 bonus damage3
350 sec.5 sec.75N/APersonalSelfInvisible, Max Movement Speed, 100 bonus damage5

Wind Walk Information



  • Use Wind Walk to get away when the Blademaster is about to die. Use Wind Walk to scout the map without being attacked. You can walk into an enemy town, look around, then leave.


  • Use Wind Walk to sneak into an enemy town or upon stopped collections of enemy units and do a Bladestorm.

  • Wind Walk can be used for soloing Creeps at the start of the game. A cool trick is to run into a group of Creeps, kill the leader to get the best items, grab the items, then go invisible using Wind Walk.


  • The Blademaster can use Wind Walk early in the game to use Fountains of Health, Fountains of Mana, or other Neutral buildings while they are still being defended by Creeps.

  • The Blademaster can wake up a bunch of Creeps, and then lead them to the enemy. The Blademaster can then use Wind Walk to become invisible giving the Creeps a new target, that enemy player.

  • Because Hero Speed is capped at 400, the Blademaster is not able to advance beyond 400 speed. 400 is reached with Level 2 Wind Walk. The Blademaster's speed does not increase after level 2. The.main benefit of reaching level 3 is for the longer duration.

  • Mirror Image
    Confuses the enemy by creating illusions of the Blademaster and dispelling all magic from the Blademaster.
    LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
    160 sec.3 sec.125N/AN/AN/ACreates 1 illusion1
    260 sec.3 sec.125N/AN/AN/ACreates 2 illusion3
    360 sec.3 sec.125N/AN/AN/ACreates 3 illusion5
    Mirror Image Information
    Mirror Image is a very effective spell because it breaks target lock and creates a duplicate of the Blademaster. Enemy players are often unable to tell which is the real Blademaster.
    The Blademaster can concentrate and create alternate illusions of himself. The player can discern the illusions graphically, but opposing players see an exact duplicate. The illusions have the same hit points as the Blademaster, but no special abilities. Illusions can attack, but do no damage. When attacked, the Illusion takes double damage.
    Each casting dispels your previous images. Mirror Images are created at "current" hit points, to make it more difficult to detect the images. Mirror Images appear to level when the parent Blademaster levels. Mirror Images appear to get Critical hits.
    At level 1 you can only summon one Mirror Image. You cannot summon more than 3 Mirror Images.
    Use Mirror Images to scout the map since it doesn't matter if you lose them. You can use a Mirror Image to spy on the enemy or scout for expansions. It's better to scout at night since the Mirror Images will not be attacked by Creeps.
    Mirror Image can help the Blademaster become unstuck when he has become trapped by Entangling Roots or Ensnare. If you are rooted, use Mirror Image to break free. This can also be used when the Blademaster has been trapped by enemy units surrounding him.
    It's important to control all of your Mirror Images when attacking. If you only control the REAL Blademaster and leave the Mirror Images alone attacking "wrong" things, the enemy might pick up on which one is the real Blademaster and which are the imposters. If the enemy figures out which is the real Blademaster, cast Mirror Image again to mix them up.


    Critical Strike (Passive)
    Gives a 15% chance that the Blademaster will do more damage on his attacks.
    LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
    1UnlimitedN/AN/AN/AN/ASelf2 times normal damage1
    2UnlimitedN/AN/AN/AN/ASelf3 times normal damage3
    3UnlimitedN/AN/AN/AN/ASelf4 times normal damage5

    Critical Strike Information
    There are few players that pass up Critical Strike. Critical Strike can allow for some very high damage attacks as the Blademaster gets equipment and levels.
    Red numbers will float around the Blademaster indicating that you have made a Critical Strike and how much damage that Critical Strike was.
    Critical Strike does not work on buildings.
    Critical Strike does not receive damage from the Keeper of the Grove's Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately.

    Bladestorm (Ultimate)
    Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 110 damage per second to nearby enemy land units.
    LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
    N/A7 sec.180 sec.200N/AN/AGround, Enemy, Neutral110 damage per second6

    Bladestorm Information
    The Blademaster is not invulnerable while casting Bladestorm, but has Spell Immunity.

    Bladestorm does equal damage to all of the units in its area.
    Bladestorm is great against low hit point buildings such as Towers and Farms. Use it on a group of lined up buildings to quickly destroy them. You can use them on any buildings you want to kill quickly.
    It's best to use Bladestorm against units that are all lined up. The enemy will typically (if they are good) start running away from the Bladestorm which means you will have to control it very carefully so the Blademaster is always attacking something.
    Before using Bladestorm make sure there isn't anything in the way that will prevent the Blademaster from reaching the enemy while he's doing his Bladestorm. A common mistake is to cast Bladestorm then to become trapped, unable to reach the enemy before the timer runs out.
     

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