Monday, March 28, 2011

For the moon: Night Elves

Introduction:

The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Ever since, the Night Elves refused to use magic for fear that the dreaded Legion would return. The Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.

Racial Identity:
The Night Elves of Kalimdor are a mighty race that emphasizes mobility, ranged firepower, and spellcraft. They do not have the brute strength of other races, but their skills with bow and magic more than compensate for this deficiency.

Advantages
  • Ancients
    Several buildings of the Night Elves are actually sentient trees that can move. They are the Tree of Life, Tree of Ages, Tree of Eternity, Ancient of War, Ancient of Wind, Ancient of Lore, Ancient Protector, and Ancient of Wonders. These buildings can be uprooted with the Uproot command, and moved around at will. When walking they can attack land units, but they cannot engage in their normal activities, such as receiving resources or creating units. To return to building form, they must re-root themselves. Ancients can benefit from the following abilities:
    Eat Tree: If damaged, Ancients can consume trees to regain health.
    Nature's Blessing: This ability is researched at the Tree of Ages, and once completed improves the movement speed and armor of Ancients.
  • Shadowmeld
    Night Elf females possess the Shadowmeld ability. This enables them to turn invisible when they are not moving or attacking. The Archer, Huntress, Warden, and Priestess of the Moon all possess this ability. To force these units to remain motionless, even when enemy units would otherwise provoke response, you may use the Hide button. Shadowmeld only operates during nighttime. Hide: Force your units to remain motionless; units will not attack when hidden.
  • Enhanced Night Vision
    Night Elves can be upgraded to see as adeptly in darkness as they do in daylight. This ability is called Ultravision, and is researched at the Hunter's Hall. Ultravision does not increase the sight of buildings.
  • Moon Wells
    The Moon Wells of the Night Elves, in addition to providing food, have mana reserves that can be used to restore the hit points and mana of nearby Night Elf units. Mana spent in this way slowly regenerates, but only at nighttime.
  • Night Elves do not use up trees as they harvest them allowing Wisps to stay in place wherever you send them.
  • Night Elves, with their archers, are very effective against air units.

King of Orc: Grubby

Grubby is a Orc player from Netherland. His real name is Manuel Schenkhuizen. He is a professional game player like Sky. He began his game life form 2002, at that year, people gave him the nick name: King of Orc. Grubby has lot of fans with his amazing game spell and handsome face. His wife is a show girl from Singapore. Grubby got the best Warcraft player in 2005, 2006 and 2009. Also, Grubby is the only player got all three championships in WCG, ESWC, and WEM.

Sunday, March 20, 2011

Orc strategy

Now, the main stratege of Orc is 50 populations: Grunt+Raider+Spirit Walker. Begin, let 5 peons, 3 of then go grab golden and 1 peon put down Orc Burrow and 1 put down Altar of Storms. Then, let Great Hall keep train 7 peons, put down 1 Barracks and 1 Voodoo Lounge. Choose Blade Master be the first hero, train your first Grunt, go with BM for farm. At this time, you have 20 population. Put down your second Burrow, and keep train 3 more Grunts, then upgrade Great Hall to Strong Hold. 4 Grunts will help BM farm every monster place, and the Healing Salve will help unit healing. So easy and happy for farm, when you have a level 3 BM, you will see a super DPS beast! After Strong Hold finish, put down 1 Spirit Lodge and 1 Beastiary. Train 2 Spirit Walkers and 2 Raiders, upgrade Spirit Walker Adept Training, this upgrade will let SW has the ability to cast Disenchant. Upgrade Raiders ensnare. Choose Shadow Hunter to be the second hero, learn Hex and Healing Wave. Put down 3 more Orc Burrows and Train 1 more Kodo Beast, here you have 50 populations. At this time, Orc has the most powerful units, and this time the best chance for Orc to win.

Saturday, March 19, 2011

My favourite Hero:The Beast-Blade Master

Though their numbers are few, the seasoned Blademasters represent an elite fighting force within the Horde. These skilled swordsmen were once part of the ill-fated Burning Blade Clan which consumed itself in the throes of Demonic corruption. With their Clan scattered and broken, the proud Blademasters swore a grim oath to free themselves and their brethren from Demonic control once and for all. Under Thrall's command, the Blademasters have once again joined the Horde and serve as the young Warchief's personal honor guard. 


Information:

The Blademaster is a favorite Hero of many Orc commanders. The Blademaster is one of the most powerful melee Heroes when combined with Mirror Image and Critical Strike. Blademasters can quickly destroy enemy units and buildings when they are powered up with items and levels. The Blademaster's greatest advantage is Mirror Image, which confuses the enemy and focuses their attention on fake copies of the Blademaster. Critical Strike allows the Blademaster to do very high damage attacks. Wind Walk can allow the Blademaster to go invisible and run away when he's about to die or sneak into enemy towns. The Blademaster's Bladestorm ultimate ability can do serious damage.
There are many point spending strategies with the Blademaster. Typically players first place points in Mirror Image and then place points in Critical Strike. But other players who wish to Hero rush or do hit and run attacks in the enemy towns or against Creeps sometimes place their first point in Wind Walk then follow in Critical Strike.
Buy up items at the Goblin Merchant and Marketplace to further enhance the Blademaster's power.

Wind Walk
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage.
LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
120 sec.5 sec.75N/APersonalSelfInvisible, +10% movement speed, 40 bonus damage1
235 sec.5 sec.75N/APersonalSelfInvisible, +40% movement speed, 70 bonus damage3
350 sec.5 sec.75N/APersonalSelfInvisible, Max Movement Speed, 100 bonus damage5

Wind Walk Information



  • Use Wind Walk to get away when the Blademaster is about to die. Use Wind Walk to scout the map without being attacked. You can walk into an enemy town, look around, then leave.


  • Use Wind Walk to sneak into an enemy town or upon stopped collections of enemy units and do a Bladestorm.

  • Wind Walk can be used for soloing Creeps at the start of the game. A cool trick is to run into a group of Creeps, kill the leader to get the best items, grab the items, then go invisible using Wind Walk.


  • The Blademaster can use Wind Walk early in the game to use Fountains of Health, Fountains of Mana, or other Neutral buildings while they are still being defended by Creeps.

  • The Blademaster can wake up a bunch of Creeps, and then lead them to the enemy. The Blademaster can then use Wind Walk to become invisible giving the Creeps a new target, that enemy player.

  • Because Hero Speed is capped at 400, the Blademaster is not able to advance beyond 400 speed. 400 is reached with Level 2 Wind Walk. The Blademaster's speed does not increase after level 2. The.main benefit of reaching level 3 is for the longer duration.

  • Mirror Image
    Confuses the enemy by creating illusions of the Blademaster and dispelling all magic from the Blademaster.
    LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
    160 sec.3 sec.125N/AN/AN/ACreates 1 illusion1
    260 sec.3 sec.125N/AN/AN/ACreates 2 illusion3
    360 sec.3 sec.125N/AN/AN/ACreates 3 illusion5
    Mirror Image Information
    Mirror Image is a very effective spell because it breaks target lock and creates a duplicate of the Blademaster. Enemy players are often unable to tell which is the real Blademaster.
    The Blademaster can concentrate and create alternate illusions of himself. The player can discern the illusions graphically, but opposing players see an exact duplicate. The illusions have the same hit points as the Blademaster, but no special abilities. Illusions can attack, but do no damage. When attacked, the Illusion takes double damage.
    Each casting dispels your previous images. Mirror Images are created at "current" hit points, to make it more difficult to detect the images. Mirror Images appear to level when the parent Blademaster levels. Mirror Images appear to get Critical hits.
    At level 1 you can only summon one Mirror Image. You cannot summon more than 3 Mirror Images.
    Use Mirror Images to scout the map since it doesn't matter if you lose them. You can use a Mirror Image to spy on the enemy or scout for expansions. It's better to scout at night since the Mirror Images will not be attacked by Creeps.
    Mirror Image can help the Blademaster become unstuck when he has become trapped by Entangling Roots or Ensnare. If you are rooted, use Mirror Image to break free. This can also be used when the Blademaster has been trapped by enemy units surrounding him.
    It's important to control all of your Mirror Images when attacking. If you only control the REAL Blademaster and leave the Mirror Images alone attacking "wrong" things, the enemy might pick up on which one is the real Blademaster and which are the imposters. If the enemy figures out which is the real Blademaster, cast Mirror Image again to mix them up.


    Critical Strike (Passive)
    Gives a 15% chance that the Blademaster will do more damage on his attacks.
    LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
    1UnlimitedN/AN/AN/AN/ASelf2 times normal damage1
    2UnlimitedN/AN/AN/AN/ASelf3 times normal damage3
    3UnlimitedN/AN/AN/AN/ASelf4 times normal damage5

    Critical Strike Information
    There are few players that pass up Critical Strike. Critical Strike can allow for some very high damage attacks as the Blademaster gets equipment and levels.
    Red numbers will float around the Blademaster indicating that you have made a Critical Strike and how much damage that Critical Strike was.
    Critical Strike does not work on buildings.
    Critical Strike does not receive damage from the Keeper of the Grove's Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately.

    Bladestorm (Ultimate)
    Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 110 damage per second to nearby enemy land units.
    LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
    N/A7 sec.180 sec.200N/AN/AGround, Enemy, Neutral110 damage per second6

    Bladestorm Information
    The Blademaster is not invulnerable while casting Bladestorm, but has Spell Immunity.

    Bladestorm does equal damage to all of the units in its area.
    Bladestorm is great against low hit point buildings such as Towers and Farms. Use it on a group of lined up buildings to quickly destroy them. You can use them on any buildings you want to kill quickly.
    It's best to use Bladestorm against units that are all lined up. The enemy will typically (if they are good) start running away from the Bladestorm which means you will have to control it very carefully so the Blademaster is always attacking something.
    Before using Bladestorm make sure there isn't anything in the way that will prevent the Blademaster from reaching the enemy while he's doing his Bladestorm. A common mistake is to cast Bladestorm then to become trapped, unable to reach the enemy before the timer runs out.